
Game Design|Programming|Audio
Game Design|Programming|Audio

Play the game:


MasqueRage is a top-down combat game with an array of 17 playable fighters. It's a two-player local multiplayer game. The purpose of the game is simply to knock your opponent off the stage. The teams are randomized by a gachapon machine. Instead of selecting a team of fighters, the player is given characters at random. The more rare a character, the more powerful it is. You need controllers to play.
Our team's name for this jam was "Josh Grazda Energy" because he and I are often mistaken for each other. Josh Grazda was part of this jam but not on our team
Summary:
Video:
Video by Leo Robles

Team
Cameron Belcher
Programmer
Jo Forchheimer
Producer, Sound Designer, Programmer
Walter Hill
Programmer
Joe Siehl
Programmer
Jonathan Vogt
Writer and Artist
Dakota Williams
Designer and Artist
Background:
This game was developed during a weekend starting on Friday and ending on Sunday. The jam was started as a class project and was open to all Champlain College students in Montreal. 4 teams competed. The games had to be inspired by local street art
Tools Used:
- Adobe Photoshop
- Unity 2D
- C# programming
- Ableton live lite 9
- Visual Studio 2018
- GitHub Desktop




