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MasqueRage is a top-down combat game with an array of 17 playable fighters. It's a two-player local multiplayer game. The purpose of the game is simply to knock your opponent off the stage. The teams are randomized like a gachapon machine. Instead of selecting a team of fighters, the player is given characters at random. The more rare a character, the more powerful it is. You need controllers to play.

Our team's name for this jam was "Josh Grazda Energy" because he and I are often mistaken for each other. Josh Grazda was part of this jam but not on our team

Summary:

Video:

Video by Leo Robles

Team

Cameron Belcher

     Programmer

Jo Forchheimer

     Producer, Sound Designer, Programmer

Walter Hill

     Programmer

Joe Siehl

     Programmer

Jonathan Vogt

     Writer and Artist

Dakota Williams

     Designer and Artist

Background:

This game was developed during a week end starting on Friday and ending on Sunday. The jam was started as a class project and was open to all Champlain College students in Montreal. 4 teams competed. The games had to be inspired by local street art

Tools Used:

- Adobe Photoshop

- Unity 2D

- C# programming

- Ableton live lite 9

Play the game:

Audio:

All audio was recorded and produced during the jam

FightTheme - Jo Forchheimer
00:00 / 00:00

Extra Media: